Ea ufc matchmaking

UFC PAY TO WIN Matchmaking Divisions

Original Post

EA to Ban EA Sports UFC Players From Online Matchmaking for Intentional Disconnects. It's hard to differentiate between intentional and unintentional, but I commend them for at least trying to do something about it. Hopefully it goes well and leads to better correction of this problem in the future. I wouldn't mind if they went the Killer Instinct route and put the repeatedly disconnecting players into "jail" so they ea ufc matchmaking only play other people who disconnected a lot.

I ea ufc matchmaking think they should ban them completely though - then you're talking about removing advertised functionality of a product and it gets murky. You would think that in this day matchmakihg age, they would be able to log who quits games ea ufc matchmaking turns off their macthmaking manually. In reference to matchma,ing "removing advertised functionality" comment: Online gameplay is governed by a terms of use agreement that you need to accept.

As long as that agreement mentions this scenario then they aren't doing anything wrong. You break the rules and you get punished. I applaud them for attempting to put a stop to this sort of thing. As someone that's played a lot of ufc games online, its insane how often people quit out. It so rarely ever happens legitimately to worry about. Once in a blue moon, you drop and get a loss Its jatchmaking then people ruining the game. You keep doing it?

Intentional or not, you ea ufc matchmaking t be playing. I think in the past it had a lot to do with lag. The last 3 ufc games all had crappy online matchmakking I could see how people would rage quit. I felt 09 and 10 were really good except for developer incompetence ala button mashing sub's, super cafs etc etc. Matcjmaking it really mwtchmaking bad. To the point where you KNEW the guy was going to quit before he did it.

It was so common. Lag and bad ugc did happen tho. But I found guys would ae you if that happened. I'm so sick of games that match a player who just popped in a game with someone who's already peaked the max level. I'm not defending quitting but i do understand sometimes, it's no fun getting matched to someone who is just on a completely different level than you and you can't quit I have dozens of screenshots showing mtachmaking how bad it is, it's surprising that it happens a lot in 64 player CQ.

Its simple if they have a high disconnect percentage then you just restrict them to unranked matches or suspend them for a few days. After that im sure theyd be less eager to pull the plug. This should be easy to do EA's been tracking ufcc percentage for years now. It'll prolly lead to people buying good internet instead of stealing their neighbors. Good, now we get to ban ea from their involvement in online games since they intentionally released a game many months too early, gave us the lowest quality servers, etc Banning is wrong but ea ufc matchmaking a ea ufc matchmaking ideas to reduce disconnects.

If they ever win a fight it won't count UNLESS they watch a 'replay' or 'simulation' of their ass being whipped by a guy from a match that they disconnected from. They will have to count the amount of times they were punched, matdhmaking, etc and get it right when questioned or they can't continue. Also they could randomly be ifc to move and a message "you feel weak from too much disconnecting" would appear and the internet guy could beat their ass. Make them fight a matchmakinv single player fight if they disconnect too much and have the other fighter taunt them about not being able to quit etc, have the NPC do fake disconnects matchmakkng come back and knock them ea ufc matchmaking with a knee to the face etc.

Need any more help? Pretty much true of all games. Let's hope that this doesn't happen to people with a bad connection in the first place. Just finish your game and take the loss or you'll never get better. Hit training mode if you're not sure of your skills or you're losing a lot online. Wouldn't a better solution ugc to just count disconnects as a loss? As Wedge18 stated above, it can be difficult to determine whether a ea ufc matchmaking is intentional or unintentional.

If they are counted as a loss then no one will have an incentive to intentionally disconnect, and if you unintentionally disconnect, a loss is a relatively harmless consequence. Well that can be negative as well. They are trying to penalize the people who just troll, join a game, talk crap, ea ufc matchmaking leave. Also if it just gives a win yfc the other player it can be used in a way to boost a friend with easy wins and have an amazing record.

I actually like this idea, seems like it can fix a lot of the problems that the other sports games have. I didn't consider that scenario, though I suppose I should have. I have seen enough people boosting killstreaks in CoD by putting a friend on the opposite team. That is pretty pathetic. Alternatively, they could just count disconnects as a loss, but not count it as a win for the other player.

Sure, there would matcumaking be the occasional person who is just ugc of an A-hole to disconnect to deny the win to someone else, but I figure most people wouldn't bother if they are going to lose anyway. I hate in Ea ufc matchmaking games that if people exit game 5 seconds before you beat them, you don't get a single XP point. Maybe a system where you "rate" other player's So that it is made public if they are a good player to play with or not.

So in other words, "This fight is ruled a no contest! This game is officially this most realistic UFC title yet! D My hope is that more games start doing this. Sounds good, but how in the world do you pull it off? We all hate when sa soon to be sore loser quits a game, but there are times uufc real life gets in the way. Unless they don't trigger it unless they see a guy with a record with disconnects, how are they going to not screw up and ban other people? Match,aking of course then leads to the question, whenever you see someone with a high score and high number of disconnects, you know it to be a fake good player anyways so why go to this extreme when it can all be done via a database filter?

So instead of risking a ban on legitimate players, how about just disqualify from the leaderboards matchmakung with a disconnect rate above a certain percentage.

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